Brass-Harbor
Brass-Harbor, a sprawling, multi-tiered port city built into a basalt canyon on the eastern coast, where massive waterwheels, bronze smelteries, and cranes lift ocean-going ironclads directly up into sky-docks.

A rugged industrial frontier of basalt canyons, roaring geothermal foundries, and stormy sea-cliffs where sky-ships are forged in the heat of volcanic vents.
Levels 30–45
A rugged industrial frontier of basalt canyons, roaring geothermal foundries, and stormy sea-cliffs where sky-ships are forged in the heat of volcanic vents.
The eastern arm of Kaelvorn is a land of raw elemental power and relentless mortal industry. Hexagonal black basalt columns rise straight out of the crashing white surf of the Churn, while inland valleys smoke with geysers, sulfur pools, and rich veins of copper and raw Amber-glass. The Iron-Chime Syndicate has turned this harsh landscape into the workshop of the world: giant brass pipelines snake across the canyons, clockwork bucket-trains rattle along cliffside tracks, and coastal coves bristle with cannon-forts defending against Red-Sail Corsair armadas. Brass-Harbor grew out of historic Kettledock, and the old name is still cast into the iron arch of Dock Seven.
Brass-Harbor, a sprawling, multi-tiered port city built into a basalt canyon on the eastern coast, where massive waterwheels, bronze smelteries, and cranes lift ocean-going ironclads directly up into sky-docks.
Malfunctioning Clockwork Excavators, Red-Sail Corsair boarding parties, magma-plated Slag-Drakes nesting in the foundry flues, and toxic Ash-Geysers that erupt without warning.
Beneath the blasted crater where an over-tuned Chime-Spire exploded to end the Concordance War lies the surviving lower bunker of the old Guild-Masters. Now, the ruthless Red-Sail Corsair kingpin, Admiral Brant Vane, has breached the sea-caves leading into the vault, intending to salvage the unstable Over-Pitch Cores that caused the ancient disaster and mount them onto his flagship. Players battle through pirate dockyards, lava-flooded engine rooms, and unstable resonant chambers.

a slag-drake the size of a drydock nested in the Great Smeltery of Caul, cracking its chest plates to spill a moving floor of Amber-glass.

A fearless, soot-streaked Brannik master engineer who lugs a shoulder-fired Amber-glass mortar into battle, bombarding the storm with molten shells and clockwork acoustic turrets.
Ranged Damage Dealer (Heavy Ballistics, Overheated Sun-Pitch Cannons & Deployable Resonators)

A foundry diver who survived a Dead-Pitch leak under Cinder-Crag by welding the glass to his diving-suit, and who now vents that frozen light through riveted iron coffin-armor.
Tank (Pressure-Suit Juggernaut & Shatter-Plate Brawler) · Revealed soon

A sharp-eyed nineteen-year-old dockhand from Brass-Harbor and his soot-black iron kestrel, swinging from grappling-hooks across the battlefield to snipe high-value targets from vantage points no one else can reach.
Ranged Damage Dealer (Harpoon-Rifle Marksman & Clockwork Pet Handler) · Revealed soon