Across Kaelvorn, non-combat Hearth-Companions follow Oath-Bearers down the Resonant Roads—reacting to harmonic weather, perching on your shoulder when you stand idle, and humming or croaking in key whenever your party plays tavern instruments.
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The Six Launch Companions
Chime-Finch
Gifted to every Oath-Bearer upon completing the introductory tutorial chapter and lighting their first Tuning-Lantern.
Appearance
A plump, robin-sized songbird with bright saffron-yellow breast feathers, cobalt-blue wings, and a tail made of three thin, chiming copper feathers that glow softly in the dark.
Rescued from a flooding slag-tunnel during a hidden side-quest in Brass-Harbor and cooled down with a bucket of sea water.
Appearance
A stout, knee-high lizard-hound made of cracked dark-grey volcanic basalt with warm orange magma glowing harmlessly between its stone plates, floppy obsidian ears, and a stubby tail that puffs tiny rings of grey steam when it barks.
Discovered by following a trail of musical croaks across lily-pads at night in the Whispering Fen.
Appearance
A round, fist-sized tree frog with translucent sea-green skin, large golden eyes, and a cluster of three glowing violet mushroom caps growing cheerfully from its back that release sparkling dust whenever it jumps.
Assembled from seven lost Architect Clockwork Parts hidden inside dungeons across Kaelvorn.
Appearance
A mechanical barn owl crafted from polished brass and verdigris-patina bronze, with rotating amber-glass lenses for eyes, visible ticking gears inside its chest cage, and a big brass winding-key turning slowly between its shoulder blades.
Rare reward from opening Sun-Baked Supply Caches after defending oasis caravans in the Singing Dunes of Kal-Zir.
Appearance
A small, slender desert fox with oversized, foot-long ears lined with soft white fur, a coat of metallic copper-red, and a bushy tail tipped with a natural cluster of tinkling amber crystals.
Earned by shattering 100 Dead-Pitch Crystal Nodes in the Shattered Crown and rescuing the trapped elemental spark inside.
Appearance
A floating, geometric creature the size of a lantern, consisting of a warm golden flame core orbited by six floating triangles of white porcelain that click and rearrange themselves into different polyhedrons depending on whether the player is in combat.
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