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Raid difficulties

  • Story · 10 players
  • Heroic · 20 players
  • Mythic · guild-scale, size set with the season

Tier 1 Raid: The Boreal Wind-Wall

Jagged granite mountain peaks covered in blue-shadowed snow, bridged by massive fortress walls built around hundred-foot-tall brass organ pipes that glow with warm orange brazier fire against a sky swirling with silver-white auroras.

The Boreal Wind-Wall

Set high in the howling blizzards of the Frost-Chime Peaks, the Boreal Wind-Wall is a three-mile-long fortress-organ that keeps the northern freeze from sweeping south across the continent. A massive Vitrified siege legion, led by a corrupted mountain wyrm and a choir of Glass Prelates, has seized the upper ramparts and begun re-tuning the thousand-foot brass pipes to broadcast the Stilling across all of Kaelvorn. Raid groups must fight up the icy battlements, battle across the tops of thundering organ pipes during an active blizzard, and reclaim the Grand Bellows before the final chord is struck.

The Frost-Chime Peaks

Tier 1 · 4 encounters

  1. Siege-Breaker Galvar

    A colossal Vitrified Korvath juggernaut wielding a battering-ram made from a fallen bell-tower.

  2. The Twin Prelates, Ivo and Senn

    Two floating glass conductors who force the raid to split between regimes of blinding light and deadening silence.

  3. Bellows-Beast Ignakor

    A massive, six-legged furnace-salamander trapped in the fortress underbelly whose body heat powers the Wind-Wall’s pipes, now driven berserk by crystal shards in its hide.

  4. Krym-Vara, the Rime-Glass Wyrm

    An ancient alpine dragon whose scales have been replaced by refracting diamond prisms, fought at the summit of the Great Pipe-Spire as the storm rages around the mountain peak.

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Tier 2 Pinnacle Raid: Sol-Vara: The Sanctum of Stillness

A hauntingly beautiful wasteland of white porcelain plains and crystalline trees that refract rainbow light, where huge slabs of black basalt and broken bronze gears float in mid-air around a colossal, mile-high ruptured tower erupting with a swirling pillar of blinding silver-white radiance.

Sol-Vara: The Sanctum of Stillness

The ultimate launch raid of Kaelvorn. Having secured a foothold in the Shattered Crown, a strike force of Oath-Bearers ascends the floating rubble chains into the ruptured belly of Sol-Vara, the First Spire. Inside, architecture defies mortal geometry: giant bronze pendulums swing through halls of starlight, stairways of solidified sound spiral upward into the Pale Wake, and the true purpose of the Architects' grid is laid bare. Players ascend from the grounded acoustic roots of the tower up into the eye of the silver storm at its broken crown.

The Shattered Crown

Tier 2 · 5 encounters

  1. The Chorus of Ten Thousand

    A shifting phalanx of glassed heroes from past ages that forms and reforms into massive crystalline war-forms.

  2. Pendulum-Keeper Hest

    A monumental clockwork guardian fought on the tilting, swinging face of the First Spire’s fallen Prime Bell.

  3. Architect-Echo Malakor

    A towering hologram of solid golden Amber-glass—the preserved memory of one of the Seven Architects—who views the players as an unauthorized infection in the Spire’s system.

  4. Lady Veyra the Unblemished

    A former Bastion High Commander who willingly embraced the Pale Wake to end her grief, wielding a lance of pure Dead-Pitch.

  5. Avren, Voice of the Cantor

    The living avatar of the Pale Wake at the pinnacle of the broken Spire—a breathtaking, multi-winged seraph of spinning bronze rings, porcelain masks, and blinding silver light who seeks to freeze the raid into an eternal monument at the center of the sky.

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Heroic prestige drop: Vitrified Sky-Seraph (Prestige Raid Mount) · A chance to earn this mount, never a guaranteed drop.

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