A graceful Auralin mystic who swings a censer of living swamp-light and golden Amber-glass, weaving warm ribbons of melody between her allies to mend wounds and bloom protective flora.

Playstyle

Combat Role
Healer (Mobile Restorative Support & Bioluminescent Buffs)
Kindred
Auralin
Primary Resource
Mana & Bloom-Light (5-Petal gauge that fills as she heals and damages; spent on instant party-wide blooms)
Weapons
Lantern-Staff (Pole-Censer) / Off-Hand Chime-Bell & Wand
Armor Type
Light Sylvan-Woven Silk & Bark-Leather
Complexity Rating
2 / 3 (Moderate; requires good positioning and managing ally tether lines)

The Verdant Chorus · The Whispering Fen & Root-Basin

Full-body concept painting of Lyra Vance, a tall Auralin mystic with bioluminescent turquoise freckles, eight-inch sylvan ears with copper bell-studs, and auburn hair braided with marsh-orchids, swinging her living ironwood staff Whisper-Cradle with its glowing Amber-glass lantern over turquoise water.

Lyra Vance skill tree

Rules and keyboard controls

Tooltip numbers are level-60 values against a 30,000-health dummy. Active skills share a 1.5-second global cooldown. Cooldown: None means no further cooldown. The player equips one Tier-4 capstone. That capstone amplifies its own Tier-1 skill.

This is an unsaved ability preview. Select prerequisites first; refund dependent abilities before their foundations. Only one Tier-4 capstone may be selected.

Ability details and refund controls are shown in the persistent inspector.

Use arrow keys to move between branches and tiers. Home and End move within a tier; Ctrl+Home and Ctrl+End reach the first and last ability. Enter or Space toggles an ability. Delete, Backspace or Shift+Enter refunds it. Escape dismisses the tooltip.

Selected abilities: 0.

Ability reference

Living Tether — Single-Target & Linked Healing

Bind your allies together with unbroken chords of warm light so that healing one mends them all.

  1. Thread of Warmth

    Active · Tier 1

    Resource Cost: 4% Mana · Cooldown: None · Range / Area: 30m

    Requires: No prerequisites.

    Weave a golden chord of light to an ally, instantly healing them for 1,250 health and linking yourself to them for 12 seconds. While linked, 35% of all healing you do to any target is also duplicated onto your linked ally. Generates 1 Petal of Bloom-Light. (Cost: 4% Mana | Cooldown: None | Range: 30m)

  2. Symbiotic Pulse

    Passive · Tier 2

    Requires: Thread of Warmth.

    Allies connected by your Thread of Warmth gain 8% increased movement speed, and whenever they deal damage, a spark travels back along the tether to restore 1% of your maximum Mana. (Passive)

  3. Mending Arpeggio

    Active · Tier 3

    Resource Cost: 7% Mana · Cooldown: 9s · Range / Area: 30m

    Requires: Symbiotic Pulse.

    Pluck the resonant chord between yourself and your linked ally, sending a bouncing wave of music that heals up to 4 injured party members within 20 meters for 1,680 health each, increasing by 15% per bounce. Generates 2 Petals of Bloom-Light. (Cost: 7% Mana | Cooldown: 9s | Range: 30m)

  4. Lifebond Canopy

    Active · Ultimate capstone · Tier 4

    Resource Cost: 5 Petals · Cooldown: 90s · Range / Area: 30m Radius

    Requires: Mending Arpeggio.

    Amplifies: Thread of Warmth (Tier 1).

    Expend all 5 Petals of Bloom-Light to link the entire party together in a web of golden light for 8 seconds. If a linked ally would drop below 20% health, the link snaps them free and heals them for 2,400 instead. While linked, all allies heal for 900 health per second. (Cost: 5 Petals | Cooldown: 90s | Range: 30m Radius)

Canopy-Bloom — Area Healing & Ground Sanctuaries

Seed the battlefield with bioluminescent marsh-flora that burst into restorative song when swung by your lantern.

  1. Lantern-Lily Seed

    Active · Tier 1

    Resource Cost: 6% Mana · Cooldown: 10s · Range / Area: 30m

    Requires: No prerequisites.

    Toss a glowing seed to the target location that blooms into a 10-meter turquoise lily-pad for 10 seconds, healing up to 6 allies standing within it for 420 health every second. Generates 1 Petal of Bloom-Light. (Cost: 6% Mana | Cooldown: 10s | Range: 30m)

  2. Dew of the Cataracts

    Passive · Tier 2

    Requires: Lantern-Lily Seed.

    Allies who remain inside your Lantern-Lily or Heart of Root-Cradle effects for at least 3 seconds have 1 detrimental poison, bleed, or Calcification effect automatically dissolved into a 600-health heal. (Passive)

  3. Censer-Swing: Full Bloom

    Active · Tier 3

    Resource Cost: 3 Petals · Cooldown: None · Range / Area: 15m Radius

    Requires: Dew of the Cataracts.

    Expend 3 Petals of Bloom-Light to swing your lantern in a wide circle, healing all allies within 15 meters for 2,100 health and causing any active Lantern-Lilies on the ground to instantly erupt for an additional 1,400 healing in their radius. (Cost: 3 Petals | Cooldown: None | Range: 15m Radius)

  4. Heart of Root-Cradle

    Active · Ultimate capstone · Tier 4

    Resource Cost: 5 Petals · Cooldown: 120s · Range / Area: 30m

    Requires: Censer-Swing: Full Bloom.

    Amplifies: Lantern-Lily Seed (Tier 1).

    Summon a spectral projection of a giant glowing ironwood tree at the target location for 12 seconds. The tree radiates a 20-meter canopy of warm twilight, healing all allies beneath it for 1,350 health every second and reducing all magic and Resonant damage they take by 25%. (Cost: 5 Petals | Cooldown: 120s | Range: 30m)

Thorn-Chime — Offensive Support & Sonic Disruption

Turn the wild acoustics of the Whispering Fen against your foes, using offensive chimes to fuel your healing.

  1. Wasp-Chord Lash

    Active · Tier 1

    Resource Cost: 2% Mana · Cooldown: None · Range / Area: 30m

    Requires: No prerequisites.

    Crack your lantern-chain forward to launch a high-pitched bolt of amber light, dealing 950 Resonant damage to an enemy and healing the most injured ally within 15 meters of that enemy for 80% of the damage dealt. Generates 1 Petal of Bloom-Light. (Cost: 2% Mana | Cooldown: None | Range: 30m)

  2. Resonance Harvest

    Passive · Tier 2

    Requires: Wasp-Chord Lash.

    Your offensive spells mark enemies with Fen-Spores for 8 seconds. Allies who attack a spore-marked enemy are healed for 220 health (1-second internal cooldown per ally) and deal 5% increased critical strike damage. (Passive)

  3. Strangling Briars

    Active · Tier 3

    Resource Cost: 5% Mana · Cooldown: 22s · Range / Area: 30m

    Requires: Resonance Harvest.

    Hurl a vial of over-tuned marsh resin that shatters in an 8-meter radius, dealing 1,100 Nature damage and rooting up to 5 enemies in singing ironwood vines for 4 seconds. Taking damage does not break this root for the first 2 seconds. (Cost: 5% Mana | Cooldown: 22s | Range: 30m)

  4. Song of the Swarm

    Active · Ultimate capstone · Tier 4

    Resource Cost: 5 Petals · Cooldown: 60s · Range / Area: 15m Radius

    Requires: Strangling Briars.

    Amplifies: Wasp-Chord Lash (Tier 1).

    Expend 5 Petals of Bloom-Light to unleash a cloud of glowing golden Chime-Wasps that swirl in a 15-meter radius around you for 8 seconds, dealing 780 Resonant damage per second to enemies while granting all allies in the swarm 15% increased attack and cast speed. (Cost: 5 Petals | Cooldown: 60s | Range: 15m Radius)

Light Woven Beneath the Banyan Canopy

Born high in the banyan canopy of Root-Cradle, Lyra Vance belongs to the Auralin—the long-eared, sylvan kindred whose sensitive hearing allows them to perceive the subtle cellular hum of growing roots and flowing sap. As a young apprentice to the Chorus’s River-Singers, Lyra spent her twenties paddling narrow reed-skiffs through the darkest reaches of the Whispering Fen, tending the bioluminescent Lantern-Lilies that absorb stray Sun-Pitch from the water and convert it into gentle, healing warmth for the marsh villages.

When the central Chime-Spire of the marsh—Spire Verdan—began to choke under parasitic crystal vines two Turns ago, the sudden acoustic dissonance drove the giant river-turtles and marsh-drakes into a murderous frenzy. Lyra’s mentor sacrificed himself to hold open the floodgates while the lower villages evacuated, passing his ancestral Censer of the First Bloom into her hands. Refusing to abandon the wounded wildlife or the drowned lower wards, Lyra discovered she could blend the wild, chaotic spore-light of the Fen with the refined golden Amber-glass of the surface cities, creating a hybrid resonance that dissolved crystal corruption without harming the living host beneath.

When the neutral Wayfarer Lantern called for healers capable of reversing early Dead-Pitch calcification on the northern front, Lyra slung her staff-censer over her shoulder and traveled north. She views a raid party much like a forest ecosystem: keep the roots watered and the light moving, and nothing can freeze them.

Combat Rhythm — Tethers and Five-Petal Blooms

Lyra Vance is a mobile, proactive "harmony healer" who keeps an entire moving party alive through interconnected tethers of light and ground-blooming sanctuaries. Rather than standing still for slow single-target casts, Lyra weaves Tether-Chords between allies and swings her censer on the move, building Bloom-Light (1 to 5 Petals). When her five Petals are lit, she triggers a Full Chorus, causing every tethered ally and active marsh-flower to erupt with simultaneous healing bursts and haste buffs.