Time Until the First Striking

Scheduled launch:

The live countdown is paused. The scheduled launch date remains available above.

Systems Built for the Long Road

  • Terraced golden fields and limestone cliffs beneath the glowing amber arches of the Canopy.

    Watch the Canopy Above

    Amber-Tides empower dormant Architect ruins and ignite glider updrafts. Silver-Squalls drop Vitrified rifts onto the roads. Ring regional Ward-Bells to push back the Stilling and wake frozen towns.

  • Oath-Bearers on the bronze-inlaid high road beneath the broken Canopy.

    No Forgotten Errands

    Play a fully voiced Oath-Bearer Campaign solo or with friends, defend Syndicate armored trains across five miles of canyon track, and pick up multi-region monster hunts at any Wayfarer Lantern tavern.

  • The crescent continent surrounding the Mirror-Reach beneath the golden Canopy.

    Claim Your Island in the Reach

    Build a communal Guild Bell-Keep above the inland sea and ring its Great-Bell for continent-wide raid buffs, or retire to your personal Wayfarer Loft above a neutral tavern.

  • Hexagonal black basalt cliffs, roaring copper smelteries, and cliffside airship cranes above the Churn.

    From Drained Foundries to Glass Cloisters

    Dive into five launch dungeons with Story mode for 1–3 players (backed by Wayfarer mercenaries) and five endgame Over-Tune ranks at level 60.

  • Hundred-foot brass organ pipes glowing with brazier fire against the northern silver aurora.

    Ascend the Broken Spire

    Reclaim the three-mile Boreal Wind-Wall in a howling blizzard, then climb the floating rubble chains into Sol-Vara: The Sanctum of Stillness across Story, Heroic, and Mythic tiers.

  • An ivory Sun-Courser with glowing brass hooves, a golden feathered mane, and cobalt saddlecloth.

    Steeds of Hoof, Claw, and Brass

    Earn every mount and pet through gameplay—from road-skimming Sun-Coursers and hovering Sand-Skimmers to the prestige Vitrified Sky-Seraph dropped on Heroic Avren.

On this page

Kaelvorn is an acoustic fantasy MMORPG: thirteen Callings, six regions kept alive by bronze Chime-Spires, and a silver storm turning the continent into singing porcelain.

No accounts, no beta list, nothing to install—just come back.

A Continent Tuned by Sound and Light

In Kaelvorn, light has weight and sound has shape. Every system is built around the living law of Resonance.

The Chime-Spire Grid

Raw daylight falls through the Canopy as heavy Sun-Pitch. Without vibration, it calcifies water and soil into brittle crystal. Explore six vast regions kept supple by the sub-audible music of the Chime-Spires—and carry your Tuning-Lantern when you step beyond their reach.

Oath-Bearers of the Unbroken

Your inner resonance cannot be finished by the Pale Wake. Create your own Korvath, Auralin, Brannik, or Human hero and master one of thirteen distinct Callings—from bell-shield sentinels and marsh lantern-weavers to dual-saber desert dervishes and foundry artillerists.

Three-Branch Trees & Seven Crafts

Shape your combat rhythm across three specialized branches and choose the single Tier-4 Ultimate capstone that defines your role and transforms your opening strike. Outside combat, seven artisan crafts change how your gear glows and rings. Every Oath-Bearer masters two primary trades alongside all three gathering skills.

Three Banners, One Chord

Pledge your banner to the Solaris Bastion, the Iron-Chime Syndicate, or the Verdant Chorus for story and cosmetics. All three factions share guilds and raids: gather for Story raids for 10 and Heroic raids for 20.

Exemplars of the Thirteen Callings

Create your own Oath-Bearer and master the discipline of Kaelvorn’s legendary heroes. Four full dossiers and skill trees are live today; nine more stand ready in the vanguard.

Full-body concept painting of Valen Korr, an eight-foot Korvath sentinel with chiseled slate-grey granite skin, silver-white braided beard, burnished gold and ivory plate armor, a porcelain-scarred left wrist, planting his giant green-patina bronze tower shield Toll of Aethel into the stone while raising his glowing war-mace Gavel of the Tenth Chord.

The Bell-Warden

Valen Korr

Tank (Frontline Mitigation & Acoustic Crowd Control)

The Solaris Bastion

A towering, granite-skinned Korvath sentinel who absorbs the fury of the storm into his great bell-bronze shield and rings it back as an unbreakable wall of golden sound.

"A crack in the stone does not mean the arch has fallen. It only means the keystone must bear a heavier load."
View Valen Korr

View All 13 Callings (4 Unlocked · 9 Revealed Soon) →

Dispatches from the Spire-Watch

Development diaries, acoustic lore, and class reveals from the team at Low Chord Studio.

The Road to the First Striking: What’s Coming Before Launch

The Road to the First Striking: What’s Coming Before Launch

How to follow the countdown to 22 April 2027, what our nine vanguard teaser Callings are hiding, and why this website will never ask for your email address.

Valen Korr braces his bell-bronze shield, his glassed wrist exposed beneath his armor

Calling Spotlight: Valen Korr, The Bell-Warden of Aethel

A closer look at the Solaris Bastion’s frontline exemplar: why he refuses to cover his glassed wrist, and how he turns boss swing timers into golden soundwaves.

Dev Diary: Designing Three-Branch Skill Trees and Tier-4 Capstones

Dev Diary: Designing Three-Branch Skill Trees and Tier-4 Capstones

Why we rejected bloated 80-point passive webs in favor of twelve high-impact abilities, kinetic class resources, and a single transformative Tier-4 Ultimate capstone.

Read All 5 Dispatches →

Next in the Vanguard

Ness Quin, the Dawn-Lancer, is the next Calling in line. Her splash art is on the roster today, while her three-branch skill tree opens with the next dispatch; check the Sky-Clock and mark your return.